Tick rate no longer matters for moving, shooting, or throwing. Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown. As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
GqhhFl5zgA0&t=0m02s 0:02 right bottom curisve i think we should to this 7-15🤔
gde cs2
15/07/2023 Save the date!
Looking forward to coming back after 18 years
officiel release soon June 4.text-green-game-over
Can we move beyond summer? I want CS2 :(
give me cs 2
pls
Still waiting for cs consle
Pleas Half-Life 3 Count to 3
Hey valve why don't you continue or make a counter strike game with campaign mode(counter strike zero deleted scenes), in my opinion it's a great idea than you make a game with the same formula after 19 years the game was released (edit) Instead of you never releasing the third half life version, at least you made a new game 🗿
Biggest bullshit ever just spend a bit more money and get 128 tick servers
talk is cheap show me the code!
valve I know it's very difficult but could you do half life 3? I know you're going to say no
Hello Valve developers, Please give me access to the beta!?
Hey hi Valve i'm maybe not writing this comment at the right place but please contact me i have an idea of what could be the next counter-strike something way better than the actual development im not ditching your effort to bring back counter strike but i have reasons to think that my idea could get you back to what it was in the early 2000 with counter-strike 1.6 .. im a gamers that has a passion for counter-trike specially 1.6
The biggest thing stopping me from wanting to play cs:go.
save team fortress 2